Saturday, March 7, 2015

Campaign Ideas

Three concepts for role playing game campaigns:

  • Red Hand of Mars: Mars is inhabited by the HG Wells Martians--squidlike builders of fighting machines. It's also inhabited by Barsoomian Red Martians and four armed Green Martians. And the Great Powers of Earth are setting up colonies, as in Space: 1889. Deep in the past, people from Earth (perhaps Atlantis?) found or made the teleport gates to Mars, such as the one John Carter discovered; those people became the Red Martians. The Green Martians are related to the Wells Martians--possibly genetically manipulated, or just a different species. Now some Red Martians are allied with or clients of the Earth powers, some are opposed, and some even raid Earth; Green Martian tribes raid everyone who doesn't bribe them; and the Wells Martians factions fight among themselves and everyone else.
  • Ragnarok 1632 : The Thirty Years War unleashed death and destruction across Northern Europe. When Gustavus Adolphus, the Lion of the North, is killed at Lutzen, so fell the final bar holding back Ragnarok. Now, as Imperial and AntiImperial forces jockey for position and pillage the countryside, dwarf armies and jotun march from the North, and great monsters prowl the world. You are an einherjar, a valkyrie, an alchemist, a musketeer--and you must hold the world together.
  • Burning Gold: the sun has gone out, and no one knows why. Creatures of darkness are coming down from the mountains, and the dead are walking. The only light comes from dwarf magic: burning gold. There's no time to wait for the High King to gather his knights and wise men. You must find the ruins of a dwarf city and retrieve the secret of making light. You must gather up what gold you can carry and march East to the edge of the World, and find the place of Dawn. And then you must, somehow, make sure the Sun rises again. (Inspiration: Blog of Holding, the "star mining" ideas from the GitP forum, and the Navajo worlds myth).

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