In my first time through, playing solo, I drew the Hunter and the Driver as my investigators. The Hunter plowed along, wiping out cultists and shoggoths (atlhough she did go insane for a while); the Driver tagged along behind her until he collected enough town cards, then raced off to seal the next Gate. I won handily enough--but then I realized that I'd missed "if a site has three cultists, do not place a fourth; instead, an Awakening Ritual occurs."
So I tried again. In the second game, using a Hunter and a Detective, I'd gotten two gates closed when my Hunter successfully fought a shoggoth--but the Sanity roll you take for fighting a shoggoth triggered another two cultists appearing, on a location which already had two, meant Dagon Awakened, which added one cultist to every Gate location, which triggered another Awakening, and thens plummted out of control and then Cthulhu.
No comments:
Post a Comment