Then we had a game of Yardmaster--which we call Soviet Trains, because whatever you need is what won't be available. The usual turn's activity was "Draw a card and say Argh". Kelson finally threw down enough bonus actions to complete his train and win. Soviet Trains is best played with three or more, so you can spend more time laughing at other players' misfortune than suffering your own.
Sunday, August 16, 2015
Xia: Legends of a Drift System
Just finished a game of Xia with Joshua and Kelson. I took a ship with a good balance of offense, defense and movement; in retrospect, I should have been really good at one thing and then exploited that. I was firmly in last place when Josh blew up my ship for his last two points to win. It seems like an interesting game with several possible paths to win. Josh has it at the top of his "Must Buy" list.
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