Pages

Saturday, April 8, 2017

Guiscard

Ryan, Dan S, Dan K and I had a game of Guiscard by Historic One, which is a 2013 update of the 1981 title Cry Havoc. This is a skirmish game, with each hex representing two meters and each counter one man or horse. A hex-and-counter skirmish game is unusual; generally skirmish is done with miniatures instead. Guiscard covers the Norman occupation of southern Italy (and is named for Robert "Guiscard" de Hauteville--Guiscard means something like "The Sneaky One"); other titles in the series cover Normans, Saxons and Danes in England, and the First Crusade.

The scenario we played depicts a hypothetical situation from the AD1053 Battle of Civitate (where the outnumbered Normans beat an Italian/German alliance in southern Italy). Half a dozen Swabian heavy infantry are isolated on a knoll with some trees and brush for terrain; the Normans are trying to kill the Swabians before a Lombard force can rescue them. 

The Normans set up one force in melee with the Swabians, and a second force of cavalry as a screen blocking the rescuers. The armored Swabians were pretty tough, and held out for a while despite being outnumbered and surrounded (and despite my initial placement of them, which probably could have been better); however, the Norman horse delayed the Lombards long enough that only one wounded Swabian escaped. The Lombards did manage to kill the Norman lord, though, and claim a moral victory.

The rules are readable although somewhat ambiguous on several points. Two things I found odd: a) there are no morale rules; in our game, there were high casualties but no one retreated more than one space; b) each man is represented by two or three double sided counters, and you have to replace the original Mounted Intact counter with Mounted Wounded, Dismounted Intact, Dismounted Stunned, Dismounted Wounded, or Dead. The task is not made easier by the counters being thinner than I'm used to. There are a couple other quirks (Byzantines should be skutatoi, not hoplites) but nothing major.

Given the game cost (~ $100) as compared to skirmish miniatures rules such as Pikemen's Lament or Lion Rampant, I don't think I'd buy a copy of Guiscard; however, I'd certainly play it again.

Monday, April 3, 2017

Power Grid

With most of our Monday night gamers either sick or at work, Jesse and I decided to learn Power Grid, an economic game where you compete to provide power to the largest network of cities. We used the German board; the US grid is also an option in the basic game. You have to carefully balance how much you spend on power plants vs fuel vs expanding your network; in the early game, you may find that the fuel to provide power costs you more than you earn from providing that power. Jesse went for wind turbines, which have no fuel cost but only power a few cities; he was able to pull ahead in the short term but didn't upgrade frequently enough. I went with coal and oil and frequent upgrades, and managed to surge ahead on the last couple of turns. We both had a good time with it but we think it would be even better with a couple more players.