We did well at fighting most of the ghosts...but that was probably because we were misunderstanding or omitting some rules, which weren't quite as clearly written as I would have liked. According to Josh, the game's designer says that winning one game is twenty is doing well.
We also got in a game of Suburbia, in which you build residential areas, heavy industry, government buildings and businesses in an effort to increase your burough's population and reputation. New offerings come onto the real estate market at a premium, getting cheaper as time goes on; you have to weigh wether you want to snatch them before your opponent does, or wait for the price to drop. Once you've bought a piece, you have to choose a good location in your burough--nobody wants to be next to a landfill, for instance, but you get synergy from having parks next to residential areas, or museums next to schools. As your town gets bigger, it becomes harder to keep up your reputation (you're losing that "small town feeling") and income (simulating increased infrastructure costs and diminishing returns); you want to grow, but not too quickly. And you'll have goals, both public and secret, for things like "have the least cash" or "have the most heavy industry".
We also got in a game of Suburbia, in which you build residential areas, heavy industry, government buildings and businesses in an effort to increase your burough's population and reputation. New offerings come onto the real estate market at a premium, getting cheaper as time goes on; you have to weigh wether you want to snatch them before your opponent does, or wait for the price to drop. Once you've bought a piece, you have to choose a good location in your burough--nobody wants to be next to a landfill, for instance, but you get synergy from having parks next to residential areas, or museums next to schools. As your town gets bigger, it becomes harder to keep up your reputation (you're losing that "small town feeling") and income (simulating increased infrastructure costs and diminishing returns); you want to grow, but not too quickly. And you'll have goals, both public and secret, for things like "have the least cash" or "have the most heavy industry".
The rules are only a couple of pages long but the game is more interesting than I had expected. You can see what's on the real estate market, so you Josh got an early lead in population and held onto it to the end, although I was closing in quickly. I ended up buying a copy for myself.
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