I've joined a Play by Post game of D&D 4th Edition. The premise of the game is that we'll be a military unit, with action on land and sea and underwater. I decided to take a Warforged fighter.
Warforged, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
Theme: Watershaper
Background: Experimental Prototype (+2 Athletics)
FINAL ABILITY SCORES
STR 21, CON 17, DEX 10, INT 8, WIS 15, CHA 10
STARTING ABILITY SCORES
STR 17, CON 14, DEX 10, INT 8, WIS 14, CHA 10
AC: 25 Fort: 24 Ref: 17 Will: 20
HP: 80 Surges: 12 Surge Value: 20
TRAINED SKILLS
Athletics +14, Endurance +12, Intimidate +11, Perception +11
UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +6, Heal +8, History +3, Insight +8, Nature +6, Religion +3, Stealth +2, Streetwise +4, Thievery +2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Watershaper Attack: Buffeting Wave
Warforged Racial Power: Warforged Resolve
Fighter Attack: Combat Challenge
Fighter Attack 1: Footwork Lure
Fighter Attack 1: Weapon Master's Strike
Fighter Attack 1: Steel Serpent Strike
Fighter Attack 1: Unstoppable Advance
Fighter Utility 2: Glowering Threat
Fighter Attack 3: Dance of Steel
Fighter Attack 5: Bedeviling Assault
Fighter Utility 6: Ignore Weakness
Fighter Attack 7: Come and Get It
Fighter Attack 9: Jackal Strike
FEATS
Level 1: Warforged Tactics
Level 2: Weapon Proficiency (Gouge)
Level 4: Armor Proficiency: Plate
Level 6: Warforged Superiority
Level 8: Battle Berserker
Level 9: Improved Defenses
Level 9: Two-Handed Weapon Expertise
ITEMS
Dread Gouge +2 x1
Magnetic Layered Plate Armor +2 x1
Iron Armbands of Power (heroic tier) x1
Rushing Cleats x1
Amulet of Life +2 x1
Gauntlets of Blood (heroic tier) x1
Potion of Water Walking x5
Distance Javelin +1
Adventurer's Kit
Helm of Exemplary Defense x1
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