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Sunday, December 30, 2012

Fighting the mara


A farmer's wife has come to Wilno, asking Father Dobrogost for help; her husband has been having nightmares that prevent any hope of sleep,  and he's weary unto death. The priest agres to come, and gathers up a few men; there have been tales of troubles, possibly bandits. One of the men, Bogdan, has some dynamite, and he and his cousin Casimir animatedly talk about using it to clear their fields of stumps and boulders. The third man, Andrzej, rides a little ahead, with the priest; and they talk of eternal matters. When they get to the Darga stead, there is no smoke from the chimney.  Father Dobrogost and the farmwife open the door as the others care for their horses. The woman steps inside and shrieks, the priest cries out; they stumble back away from the house. A burly figure appears in the door; it's the farmer, but he has a woman riding his back, her legs locked around his waist, her teeth in his neck. The farmer holds an axe in his left and but is making no effort to resist; the hag has him enthralled. Father Dobrogost says something sharp in French, then adds "Get it off him, kill it, kill it!"

Scene: Polish style farmyard, with house to the east, chicken coop to the southwest, smokehouse to the northwest.
Personae: the mara, Walenty and Oliwia Darga (farmer and wife), Father Dobrogost, and Andrzej, Bogdan, and Casimir (riders). The mara has Walenty under a puppet person spell, per the Elder Vampire ability.

Round 1:

Oliwia: Ace of clubs
Casimir: K spades
Father D: K hearts
Mara: K diamonds/J hearts
Bogdan: 9 clubs
Andrzej: 2 diamonds

Oliwia moves to the mara and tries to pull it off her husband. She rolls a d4= 4 + raise 1 = 5 on her strength check, versus the mara's d12+3 = 14.
Casimir doesn't really believe in the supernatural but Father Dobrogost was pretty vehement. He moves closer and draws his pistol.
Father D steps back and chants in Latin (to try to Intimidate the demon). He rolls an 8+1; the mara's Spirit roll is d10 = 10 + 10 + 7.
Mara darts over to the priest and makes two claw attacks, rolling 1 and 9. The Father easily dodges her first swipe but this leaves him open to her second, which scores with a raise. She does d12+3 = 14 for strength, d4 =3 for claws, d6 = 1 for the raise, total 18 vs Father D's Toughness 4, for three raises. The father goes down; his intestines, liver and appendix paint the wall of the house.
That's enough for Bogdan to take things seriously. He draws his pistol, moves a couple of yards left for a better line of fire, and shoots from a range of 8". He rolls a 5, -2 for taking two actions (Draw and Shoot), and misses.
Andrzej's horse shies violently but Andrzej manages to get the shotgun off the saddle before the horse runs off. Andrzej moves behind Bogdan and left, but does not fire.

Round 2:
Bogdan: A diamonds
Mara: 6 hearts, 2 spades
Oliwia: 4 diamonds
Casimir: 4 clubs
Andrzej: 3 diamonds

Bogdan fires, missing with a 1.
Mara decides that Oliwia is messing with the mara's prey, and flies at her in a jealous rage. She attacks twice, rolling 4 and 7 against Oliwia's parry 2, giving one hit and one with a raise. The first does 14 damage, the second does 18; the mara's claws tear through Oliwia's face and breasts in a splash of blood.
Casimir moves to the right around the smokehouse, trying to shoot the mara rather than Walenty, who is standing motionless despite his wife being clawed into gobbets right behind him. Casimir's shot goes wide right, through the farmhouse door.
Andrzej no longer has a shot, the mara has moved behind the farmer and the farmer is in the way. He Holds.

Round 3:
Andrzej: on Hold
Casimir: 9 spades
Bogdan: 8 hearts
Mara: 4 hearts

Casimir takes another shot and hits with a 5. His pistol does 2d6+1 for 8; the mara's toughness is 10, so there's no effect. Casimir starts having serious doubts about his participation in this little adventure. 
Bogdan moves right and fires past Walenty. Well, with a 1, it's through Walenty. Damage is 8, and Walenty's toughness is lower than normal because a vampire has been sucking on him; the farmer drops. Bogdan curses.
Since Bogdan has so helpfully removed the mara's cover, Andrzej has a clear line of fire. He raises the shotgun and fires, rolling d6 = 3 and wild die 5 for a hit. At close range, the shotgun does 3d6 for 11; the mara is Shaken but not wounded.
The hag rolls d10 = 3 but a wild die d6= 6 +6 + 1—she is unshaken and can take an action. She runs towards Andrzej but rolls a 1 on her Run die, and doesn't cover all the distance.

Round 4:
Mara: Q hearts, 7 spades
Andrzej: 10 diamonds
Bogdan: 4 spades
Casimir: 2 hearts

The mara moves up to Andrzej and claws at him. She hits with one attack, doing 16 damage—one point shy of three wounds.
Andrzej rolls a spirit check d8=8+2; he is unshaken and is able to take an action. He scampers back and fires the other barrel. A d6=5 hits; the point blank blast does 3d6 = 10 points, just enough to Shake it again.
Bogdan takes a few steps back and fires, missing with a 1 again.
Casimir aims and fires, hitting with a 5. The bullet does 2d6+1 for 5 damage; the mara doesn't notice.

Round 5:
Casimir: Q spades
Mara: J clubs, 7 hearts
Andrzej: 10 clubs
Bogdan: 3 spades

Casimir takes careful aim and fires, hitting with a d 6 = 6 +6+3 for two raises. Damage is 2d6+1 plus d6 for the raise = 15, enough for a wound. The mara elects to use the one GM benny for a soak roll...and blows it, with d12 = 2.
The mara is irritated. It rolls a d10=10 for its Spirit check and becomes unshaken. Andrzej has hurt it but it's smart enough to realize that Andrzej has fired off both barrels, and if it goes after Casimir it'll be out of line of fire from both the others. It goes after Casimir. She doesn't have quite enough movement, so elects to Run for an additional d6=5", which is plenty. Her attack rolls are 8 and 2, each -2; she gets one hit, for 13 damage. Goodbye, Casimir.
Andrzej's extra shotgun rounds are on the horse, and the horse has run off. He draws his sword. "Bogdan, you had that dynamite in your pack? I think we have a more urgent need for it than tree stumps!" He moves to Bogdan's horse, sword ready.
Bogdan doesn't realize that Andrzej wanted him to get out the dynamite while Andrzej fended off the hag; he figures Andrzej is at the horse, the dynamite is on the horse, Andrzej is going to get the dynamite. Bogdan steps around the smokehouse corner and shoots the mara in the back, hitting it for 2d6+1 = 6. The mara is annoyed.

Round 6:
Andrzej: Q diamonds
Mara: 10 and 6 spades
Bogdan: 9 diamonds

Andrzej keeps the horse under control and searches the for the dynamite, but doesn't find it. "Which bag?" he yells.
The mara, somewhat slowed by its wound, goes after Bogdan, who's closer. She claws twice and hits with both, on a 7 and 8. Damage is 12 and 13, and Bogdan falls shrieking and clutching the stump of his arm. Now it's just the mara and Andrzej...and God.

Round 7:
Andrzej: joker
Mara: 3 hearts, 3 clubs

Andrzej, realizing he'll never get to the dynamite in time, turns to face the hag. 
There is a sudden white light, far brighter than the sun on fresh snow, and a Voice. 
"What art thou about, son of Adam?"
Andrzej has no answer; he is crushed with shame and embarrassment under the gaze of the Glorious Judge. The fact that a monster is about to tear him apart isn't even worth mentioning--it is far less than his sins deserve. 
"Wilt thou then serve Me?"
Andrzej whispers, "O Lord, I am not able, for I am unclean. Remake me, that I may serve Thee."
And everything changes. 

The man raises his sword, yells "To God be the glory!" and charges. He rolls a 5 on both the regular die and the wild die, with +2 for the joker--the mara's parry is 7, so that is, barely, good enough. Damage is str d6 = 5, weapon d6=5, holy damage 2d8=9, joker damage +2, total 21—enough for two raises over the mara's toughness, doing two wounds. The mara, skewered by the glittering blade, sags against the man, hissing and clutching, and then she dies. The man, whose back and chest have been raked by the things claws, staggers and falls...but does not die. 

Thursday, December 6, 2012

Savage Worlds Lizardfolk

These are not the by-the-book Saurians

Natural Weapons: Str+d4 damage from teeth, claws, tail
Infrared vision
Cold blooded: -4 to resist Cold Environment penalties
Outsider: -2 Charisma penalty when dealing with non-saurians

Stone Tree
Agility d6
Smarts d4
Spirit d6
Strength d10
Vigor d6
Pace 6, Parry 7, Toughness 6

Skills
Fighting d10
Shooting d6
Notice d6
Healing d4
Climbing d6
Knowledge d4

Edges: Brawny, Berserk
Hindrances: Curious, Loyal

Smoke Viper
Agility d10
Smarts d6
Spirit d6
Strength d6
Vigor d6
Pace 6, Parry 5, Toughness 5


Skills
Fighting d6
Shooting d10
Notice d8
Survival d6
Tracking d6
Knowledge d4

Edges:  Alertness
Hindrances: Hard of Hearing, Cautious, Phobia: Heights




Sunday, November 25, 2012

Death before Dawn

Up before dawn for the Morning watch, with Mr. Melen in command on a cold grey morning, with fog and cloud blotting out star, sky and sea. At the forward rail we found the barbarian Warrior asleep in the air, being not used, as I imagine, to sleeping in Hammocks nor belowdecks; but, there being no Harm in it, nor reason to disturb him, we left him there, and returned to the quarterdeck. Whereupon, I discerning a Noise, but not able tell where it came, nor what manner of thing it might be, I ran up the Ratlines to the maintop, and spake with Laithoren, who heard it also, and hazarded that it came from off the starboard Quarter.
As I returned to the deck, a Thing flew past me, which had I seen in time I had caught, but in the Darkness I could not, so it shattered upon our Deck, and a cloud of Fog billowed out, and I cried out to Rouse the Watch, and Repel Boarders. We heard the glass of the galleries breaking, so I sent Greyson below, to Defend the great Cabin, and the Captain, who will be wroth, for the glass hath scarce been repaired for two days, and broke again. I cast Light upon the wheel, to aid us in our fight, and began to chant an old war song. Melen fell to a single arrow. No other Prospers being near, I took to engage the first boarder, he being a Raider of rough mien coming over the side from a long Boat at our starboard side. A quick feint and double thrust, and I slit him from knee to Crutch, and he fell.
An archer shot at me, but missed; about the same time I heard an aggrieved cry from Kanak, on the fo'c'sle, and wonder if the shot intended for Me, might have wounded the blue warrior. If so, it can scarce have done him much harm, for quick thereafter he gave a great roar, and I heard raiders cry dismay from the ship's waist, as he lept down upon them and with mighty strokes he cleft them in twain. I struck my archer foe, yet it little profited me, for two swordmen came to my right, and I chided them, saying, Lo, three great men, to face a single Halfling, be ye not Ashamed? but they wounded me. I took healing, a little, from my Belt, and  wounded the archer again, driving him back, but lo, behind me came two more of the foe, and over the rail, two more again, and I alone in the midst of them.
Having heard glass break belowdecks, I thought raiders might be in the Great Cabin, and the Captain in need of aid; and I misliked to stand and fight alone against six skilled warriors. Therefore, before my foes could strike, I vaulted the rail and, sliding down the tumblehome, landed atop a raider climbing. He, much surprized, lost his hold and fell into the Sea, while I stepped Lightly to the sill of the quarter gallery. Finding the Glass unbroken (although, I shall tell the Captain otherwise), I kicked it in  and stepped into the gallery, and thence into the Great Cabin, where I found Greyson at sword's points with a raider, and a second raider down, and Garrity also, sore wounded. Twas the work of a moment to drive steel into the foe. I tended the Captain, and sent Greyson forward to gather his men, thinking he would Lead them up to take the main deck. Yet in moments heard I the clash of steel on the Lower deck, and hurrying towards the sound, I found Greyson alone engaged with a Raider, and two more besides. I joined him, and dealt with one foeman and he a second. The third fled up to the Main deck, and I hounded after him, but I scarce had put blade to him than he tumbled back over me, cleft from shoulder to brisket, for Kanak stood at the top, and gore dripping from him. I hastened past him to the Quarterdeck, for our Marines were engaged there right hardly, rapiers to axes, and Arrows whirring left and right. We finished them, the last being the angry and wet raider who I had knocked into the Sea, and I offered him Quarter, but he would have none, and struck at me, but my blades were the quicker, and so he fell.
And then it was the weary business of tending the Wounded, bringing the longboat alongside, binding the prisoners, and making reports, and lo, the Sun not even risen yet.

Later
The Men are telling tales of the fury of the half Orc, and if twere that I credited all they say, then Kanak slew fifty men or more, reaping three or four at a time with a single stroke, or tearing them asunder with his bare hands. I saw almost none of this myself, but, pouring the whey off the curds, the true tale, I believe, is that  the raiders clambering onto the Waistdeck, Kanak, in the foc's'l, hurled himself upon them and knocked them all ajumble, and slew three or four. The pirate chieftain being there, Kanak flung him into the longship, where there were still a dozen raiders, and Kanak, though alone and Feathered with half a dozen arrows, leapt down among them, and slew the Chieftain, and his lieutenant, and one or two more besides, and cowed the rest. The half orc then leapt back up to Prosperity's rail, a distance of eight Feet or more as I judge, and slew a man at the Foremast in succor of our archers, and another in the waist who nigh fell on top of me, and then one or two more on the Quarterdeck. And so I make the count to be as Many by his one blade as Greyson, and Laithoren, and I, all together.

That evening
The wind being fitful, the Captain ordered out the Boats to tow, the raiders, having been despoiled of Arms and armor and put back aboard their longship with Kanak to watch, serving also thus. At the end of a long and hungry day, still all a-mist and the Oarsmen weary, the Captain ordered, that the raiders should be released, and let to row away into the night and fog. This was more Mercy than I should have ordered, viz, a quick Blade, but belike he had some reasons.
Our woe that evening was not only over the fallen of our Company, but also for our Prize money, for despite the Travail of the fight, we had of it scarce enough Gold to cover the palm. Yet the Captain, being rueful, divided among us those small Trinkets of magics, which had been taken from the Foe, my own being a Gem of life drinking, the virtue of which, once bound to a weapon, is to heal the Wielder, each time the blade bites home. Tis but a small thing, and I scarcely satisfied at first, but on Reflection, it might fetch a few hundred gold, and moreover, since this voyage seems beset with Peril, I having fought spies and ghosts, robbers and beasts, in our few days out of Waterdeep, a trinket of healing may, perchance, be of some worth.

Saturday, November 24, 2012

Under a Leaden Sky

First morning out from Moonshaes, was called to the Great Cabin to open that certain Box which I had looted from Silver Rose. I discovered by careful examination that said Box had a lancet armed with Poison; this Fang having been pulled, I was able, with much vexation, to trick the lock Open, although I was first obliged to sing a Spell, for to rake the lock required Three hands and so I must conjure for myself a third.

The box having been opened, we found what the Captain said were deeds to various properties, be they shares in a Dwarven mine or some northern Forest, or estates around Athkatla or Waterdeep. Of what use they might be, I know not, for were I possessed of the Estate, as I imagine agents of Sanremi must be, I would not easily give it up with just the waving of a slip of paper, but nonetheless I hope they are valuable. There were also within the box Ingots of precious metals; a carven Figurine of a falcon, wrought of some ebon stone and with a leather thong bearing a white Feather at the base; a plate of worked metal etched with Symbols; and a pouch bearing Coins of many nations, some strangely wrought, being squares or octagons with holes punched through, others graved with strange Letters from unknown tongues, some mere chips of stone with runic marks.  I had hoped and expected a share of the Wealth within the box, for without my Daring and skill it had still been safe ensconced on Silver Rose, but, alas, this has not come to pass.

Passed the forenoon watch with Mr Hazlitt, who must grudging admit that I know lines and knots, although there are many other facets of a naval Officer's education on which he stands ready for discourse.

We have added a new Crewman, signed aboard at Llewellyn, viz a half Orcen warrior who calls himself Kanak Angrod of Ashenfirth, who is nigh twice my height and six times my weight, and bears a sword as tall as he is. And this is a marvel, for his skin is a blue green like watered Turquoise, or the shallows of the clear Sea, and his hair like seaweed, and his breastplate has the sheen of Mother of pearl. He had difficulty facing Captain Greyson at this afternoon's sword play, taking many touches and giving, as I saw, only the one; yet I warrant that in battle, that one might cleave a man in twain. He is not given much to speaking and what words he has are blunt, but he seems honest enough. He reminds me of Laithoren, a fact I shall point out to neither of them, but this I think is because they both hail from distant lands and are, it seems, little familiar with cities. I like him well enough, but then I like all travelers far from home, as indeed am I myself.

Gunther, having examined the Slate that came with the keg of Dwarvish ale, and the markings thereon, said that the word it bore was Uzzik, viz Friend of the dwarves. At dinner, I and the midshipmen hauled out the said keg, and passed tankards all round the wardroom, not forgetting Gunther, and the company received it most gratefully.

Passed the evening in Study of the chart of the Moonshaes, and the mathematick arts, and, more happily, adding lines to the Lay of the Seawarder. And so to bed.

Thursday, November 15, 2012

Father Paul

A character for a Monster Hunter International campaign, using Savage Worlds rules, set in Upper Canada in 1870. Father Paul is almost certainly a priest and may have been a cavalryman before that. He may be Polish, although he's not sure. He doesn't know why he's in Canada; indeed, he doesn't know his name.

Stats:
  • Agility d6
  • Smarts d6
  • Spirit d8
  • Strength d4
  • Vigor d6
  • Charisma +0
  • Pace 6"
  • Parry 5
  • Toughness 5 (+1 leather coat)
Skills:
  • Faith d8
  • Fighting d6
  • Healing d6
  • Notice d6
  • Riding d6
  • Shooting d6
  • Language 1:  Latin (Greek accent)
  • Language 1: French (Russian accent)
 Hindrances:
  • Heroic
  • Priest/Vows
  • Fractured Memory
 Edges:
  • Arcane Resistance
  • Arcane Background (Miracles): 10 power points
    • Boost/Lower Trait
    • Heal
Gear: Yataghan (STR+d6), knife, Starr revolvers (.44 cal, 6 shot), Colt Police revolver (.38 cal, 5 shot), double barrel shotgun, leather coat.

Weapon kit: ammo, lead, molds, powder, whetstone, oil, strop
Horse kit: horse, saddle and tack, grain, blanket, curry comb, etc
Priest kit: Bible, cross, liturgy book, wine, holy water, chalice, incense, vestments
Traveler kit: bedroll, rations, camp cooking gear, rope, tent, matches, lantern
Miscellaneous items:
  • half melted ropy silver thing, might have been a three branched candelabra 
  • ivory oval plaque carved with a raven
  • spyglass
  • dynamite, 17 sticks

Tuesday, November 13, 2012

Eshiel the Paladin

A character I played many years ago in a D&D campaign, Eshiel was a paladin. Two examples from his brief but glorious career:

The party was traveling through uninhabited lands, when we heard the cries of a woman in distress.
Uninhabited lands, note. We all knew it was a lamia or similar monster, something which would use false distress cries to lure travelers to their doom.So the party planned to bypass this and keep moving on...except Eshiel.

Eshiel: "I'm going to go investigate."
Party: "It's obviously a trap!"
Eshiel: "Yes, of course. Well, it could be a legitimate cry for help, in which case I ought to respond. Or it could be something evil which preys on travelers. In which case, I ought to respond."
Party: "...But we want to avoid it, not fight it!"
Eshiel: "I said I am going. I'm not trying to make anyone else come with me."
Party: "But if you go alone, you'll get killed."
Eshiel: "So? That's my god's problem, not mine."

The rest of the party, somewhat in a daze, found themselves following Eshiel to investigate. And of course it was a trap, but we wiped out the monsters handily.


Later on, we found ourselves facing a monster who could shoot magic missiles every turn and was tearing the party up. Eshiel was badly wounded but still on his feet. The elf was down and close to death. The monster launched another magic missile to finish the elf. Magic missiles are guaranteed to hit, which meant the elf was doomed--except Eshiel stepped in front of the elf and cast his last healing spell to keep the elf from dying, and took the magic missile hit himself. And died from it. But the elf insisted the party carry Eshiel's body back to civilization, and established a shrine in his honor.

Saturday, November 10, 2012

Sailing from Llewellyn

Scarce had I finished my previous entry when behold!, Alarums and Excursions on Silver Rose, the which is understandable in honor of their recent visitor, and also on Prosperity, rather less so, but with both vessels indulging in much marching of marines, lowering of boats, and making of sail, and Govan being conveyed back with haste to his own Vessel. And then, to our great Astonishment came two Dwarven war galleys, low and lean, past the Mole and bearing down on Silver Rose. As our jolly boat was by now close aboard Prosperity, I gave to Davon the Fisherman certain messages to return to Peony and Violet when he alighted ashore, and further, I passed the word for our Cook, the dwarf  Gunther, to come on deck, for, not knowing why the Dwarves were out in force, but desiring to encourage them in whatever Mischief they meant against Silver Rose, I spake with Gunther, whence he called across the water to remind his Cousins that Sanremi traffics with the accursed drow, which information I had that very afternoon imparted to Harda, as I have written before. Yet the war galleys did not strike, mayhap from confusion and some vile Sorcery, for I saw an evil and unnatural Fire kindled in the stern of one galley, the which caused much dismay amongst her crew.  Nonetheless Silver Rose dared not set out her boats, but only maneuvered with sweeps, which did profit her but little against the tide; while Prosperity's boats did, with much labor, tow her from the Harbor and to seaward, until she was able to catch the wind--a matter of some hours, but I, while at the tiller, did produce a song, which I shall call The Jolly Oarsman, and the same amused the men greatly, as well as keeping them on their timing, but would have Fra Veritan in a dead faint, an he were to hear it, which I hope he shall not.

At last returning from longboat unto Prosperity, I reported to the Great Cabin and gave the Captain what loot I had gathered. Of great interest was a Letter, written under the hand of Sanremi, to instruct Captain Govan to join with a second ship, the Courser, in supposition that she is now cruizing off the Isle of Ketabet, and in her company to take Prosperity, and to dispose of  prisoners in any manner Convenient. Captain Garrity was not as surprised  at this News as one might have expected, and says that we must indeed sail near this Ketabet, but that Courser is not about, and he hopes that we can outrun Silver Rose as he is not presently minded to spend the time necessary to Take her. I perceive some deep game is being played here, and could Wish that the Captain had told me more, before I went aboard Silver Rose, that I might more Effectually have discomfited her, but doubtless he had his reasons.

After midnight, found I our good Captain Grayson watching at my door, he said in ward of temptation, which puzzled me, yet in a moment all was revealed, for in my cabin was a cask of dwarven ale.
Atop it were two letter, the first, being a note from Govan's swordswoman, Jessa, to inform me that It is rude to keep a lady waiting. Which made me laugh, for tis true enough, but methinks she is no lady; and one day I may be able to tell her, albeit likely at swords point, that I indeed called upon the Silver Rose ths e'en, but did not find her there. The second, was a summons to the High Hall in Llewellyn, on charges of defamation and corruption of kin, filed by Hobart Waringford, father of Peony. This also made me laugh, for I neither defamed nor corrupted, love not being any corruption, and privily Peony no blushing maiden neither, but rather bold as brass, and indeed  it occurred to me, that perhaps Master Hobart was able so swiftly to transact this summons, because he has much practice of her. Yet despite the folly, in my eyes,  of the charge, I know I must deal with it, or avoid Llewellyn henceforth entire. I suppose I must consult the Captain on it.
The ale I suppose must have come at Harda's orders, although I know not why, nor what service I have done him. There is a slate with dwarven runes on it, which I cannot read; perhaps on the morrow Gunther will aid me, or Fra Veritan. Verily, I know many will be willing to aid me in the drinking!